We hope this makes the whole experience simpler, the categories of murderboard outcome easier to understand, and the generated text more consistently satisfying (because it's less likely to be full-on bonkers). It'll be harder to get into a bad situation in the trial unless you do it on purpose, but also easier to get out of said situation using One Weird Trick (can’t wait for you to discover this one, hahahah).You now can't invent explanations that are too fundamentally incoherent (like that Griz took the candles in to David, because everyone knows she didn't).Harjit will now expressly warn you if you've formed an "incorrect" murder theory, something that's plausible but hard to prove, and which will therefore mean the trial is likely to go sideways.We’ve also made both the generated text and Harjit's response much clearer about what you've generated, whether it's a hypothesis or a final theory, and what it's likely to achieve.This will only impact murder-related stories stories about rats, revolution, romance, etc will have the same number of slots as they currently have. We’ve made the murderboard smaller (every slot on it now potentially really affects the trial outcome). The idea is that it guides you, step by step, through the process of first forming a question (a hypothesis) on the board and how this opens up new options to explore on the map, which lets you unlock new tokens before being able to form solutions (a theory) which can be handed in.
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